The Dawn

Beginnings: Stranger in a Familiar Place

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

Hats and scarves may decorate, protect...or conceal.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

Seasons turn, and what is possible in one may be past in another....

It is now the Season of Sun.

Things you might be able to spend, share, or trade.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Appears after DAWN, before anything else.

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

An occurrence! Your 'Tendrils of the Past' Quality is now a Thunk on the Noggin!

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Discovering your Way: A Warrior?.

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

Tendrils of the Past a Thunk on the Noggin

What caused your memory loss? Or who?

Tendrils of the Past: a Thunk on the Noggin

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Your Way in the Garden

Unlocked with a stranger 2 - you have 2; Unlocked when The Way is:

the way is open (you have this)

People of a Future Past

Unlocked with a stranger 2 - you have 2; Unlocked when Tribe is:

Some parts of your past can neither be remembered nor forgotten...

Rewriting It All

This Card will either RESET all your qualities or DELETE your character...

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Thunk on the Noggin.

Four streets down, and several over, you find yourself in a narrow garden of hedges. A small arched arbor leads through a stone wall. Ahead of you ...

Results of choices may change as you do.

WAY cards // Needs better options, Branches WITH and WITHOUT WAY. Then none.

A whimper

You follow the sound past a stand of ornamental trees to a hidden alcove.

A loose brick

As you trail your hand along the entrance, you notice one of the stones is wobbly.

A locked gate

Beyond the gate, you can see some unusual roses. And a gleam of something ... <br />
You must see what's around that corner!


Achoo!

A loose brick

Hedgerows and Privet Fences

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Pulling it out releases a cloud of dust.

You sneeze, and it seems the wall is ever so slightly less stable.

With a peculiar delight, you wonder how you could fix it... and whether you would want to.

A twist in your tale! You are now Discovering your Way: A Changer?.

A twist in your tale! You are now Discovering your Way: A Maker?.

You've gained a new quality: Curiosity at 1.

You've gained a new quality: Fortitude at 1.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Fortitude

Strength and  endurance of the physical sort.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.


Always

Always

An Evening in the Travelers' Quarter

You take yourself off to a pub for the evening...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


The Neighbors

Perhaps your neighbors know something about you. Perhaps you know something about them.

Choices on cards may change as you do.

TRIBE card. // Works toward the TRIBE and Curiosity (mostly), plus some experimental rare default things.

A lady downstairs

She has pleasant sparkly brown eyes. Do you trust her?

A "gentleman" above

Something about his sharp gaze makes you feel like you should avoid him. But why?

The street sweeper

He's an older fellow, stocky, with a strange texture to his skin. But everyone smiles and talks to him when they pass by.

Forget it

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

You really didn't want to talk to anyone, after all.


Walking away

Forget it

Luck

Watch for the fall of a card.

You return to your rooms quietly. It seems just as strangely unfamiliar as when you woke. There must be another way, and you are determined to find it.

You were unlucky. Better luck next time...

Curiosity has not changed from 1 because it's lower than 2.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


People of a Future Past

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Thunk on the Noggin means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 0)

            2
            You need Fortitude 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Furfolk

            2
            Unlocked with Fortitude 2 - you have 1

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 0)

            2
            You need Curiosity 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Featherkin

            2
            Unlocked with Curiosity 2 - you have 1

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always

The Neighbors

Perhaps your neighbors know something about you...


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Character Redo Options  // Double Check All Quality Removals.

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.