a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


An Evening in the Travelers' Quarter

Beginnings: Stranger in a Familiar Place

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

Fortitude

Strength and  endurance of the physical sort.

A modest challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.

            0
            You need Fortitude 0 (you have 3)

            0
            Unlocked with Fortitude 0 - you have 3


Not a chance

The brewmaster will not give up his recipe, but he does suggest a good source of hops. He even pours you a fresh pint, for free.  "Thanks for the compliment, character-50", he adds.

1 change point, 2 more needed to reach level 3.

Discovering your Way: A Maker? is increasing...

0 change points, 4 more needed to reach level 4.

Passion has increased to 3!


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Your Way in the Garden

Unlocked with a stranger 2 - you have 2; Unlocked when The Way is:

the way is open (you have this)

People of a Future Past

Unlocked with a stranger 2 - you have 2; Unlocked when Tribe is:

Some parts of your past can neither be remembered nor forgotten...

Rewriting It All

This Card will either RESET all your qualities or DELETE your character...

Always

Always

Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after an Echo of Ghosts...

The Neighbors

Perhaps your neighbors know something about you...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

A modest challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.


Hints and stories

Your mind fills with possibilities! You could go to ... or study ... or alter the course of this project ... or ...!

1 change point, 3 more needed to reach level 4.

Passion is increasing...

1 change point, 2 more needed to reach level 3.

Discovering your Way: An Explorer? is increasing...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

// Based on Fort Cur Pass but earns various Stories or Ways at random //

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Hold onto your hat!

A modest challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

A modest challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

A chancy challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Working nicely

Hold onto your hat!

A modest challenge

The Steadfast Merchant gives you a long and deeply suspicious look. Eventually he decides you might just be worth your salt, and hires you.

Your afternoon is quite strengthening, all in all, although the pay could be better.

3 change points, 1 more needed to reach level 4.

Fortitude is increasing...

You succeeded in a Fortitude challenge!

0 change points, 3 more needed to reach level 3.

Discovering your Way: A Warrior? has increased to 2!

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

You've gained 1 x Stamped Coins (new total 6).


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

A modest challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.


Crash! ...er... Oops?

You engineer quite the kerfluffle!

A tumbling table knocks a burly patron into a quick-fingered drinker, and insults lead to a short brawl ... and then some astonishingly good-tempered singing!

1 change point, 2 more needed to reach level 3.

Discovering your Way: A Changer? is increasing...

2 change points, 2 more needed to reach level 4.

Passion is increasing...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

A modest challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.


Slightly tipsy but relaxed?

A very modest challenge

            0
            You need Fortitude 0 (you have 4)

            0
            Unlocked with Fortitude 0 - you have 4

You make it home after a few wrong turns. But that narrow miss with that character in the alley! ...What was that about, anyway?

1 change point, 4 more needed to reach level 5.

Fortitude has increased to 4!

You succeeded in a Fortitude challenge!

Fortitude has not changed from 4 because it's higher than 3.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

WAY card w Hints of Stories. // Be sure After beginnings can find Ghost and Egg starting points.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A faint echo of sound?

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


Not quite the wind

It was just birds down the street, but as they chirp among themselves, the memory of soft chiming comes clear to you. The clink and ring... is there a pattern to the sound?

1 change point, 4 more needed to reach level 5.

1 change point, 2 more needed to reach level 3.

Discovering your Way: A Warrior? is increasing...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Hold onto your hat!

A very modest challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

A modest challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

A chancy challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Excellent design

Fly a kite

A very modest challenge

It doesn't take you long: a little paper, a little string, some light wood, some glue, and a twist of fabric. You have a new kite, and, in a fit of luck, a fellow Featherkin kite-flyer shows you a fantastic park ideal for flying kites on a day like today.

0 change points, 5 more needed to reach level 5.

Passion has increased to 4!

You succeeded in a Passion challenge!

2 change points, 1 more needed to reach level 3.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

WAY & quirks, plus BASIC (Affinity for Water, Inclination to Garden, Sense of Direction) or more Stories of the People

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

The Garden District

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

You follow your eyes and nose to the intense beauty (and sometimes danger) of the Garden District.

The StoneFire Forest

Luck

Watch for the fall of a card.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


Strange news

The newspapers are known less for stories than for opinions and terrible cartoons. There's information to be gleaned, regardless.

The Artisans Council is under pressure from the Merchants Guild—-hardly a surprise. Several Dryskins are trying to break away from the Guild of Fisherman. An eccentric Featherkin is trying to get permission for rope bridges in the Canals District.

And tucked in a book is a small etching of a Furfolk woman. She looks familiar, maybe even a bit like you.

Stories of the People: Furfolk has not changed from 3 because it's higher than 2.

You've gained 1 x Stories of the People: Dryskins (new total 3).

You've gained 1 x Stories of the People: Featherkin (new total 3).

0 change points, 4 more needed to reach level 4.

Discovering your Way: A Maker? has increased to 3!


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Hold onto your hat!

A very modest challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

A very modest challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

A chancy challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Following your nose

Where does the wind come from?

A modest challenge

The prickly wild scent leads you on a deeper exploration of the city edge, where the Garden District abuts the StoneFire Forest. In one stretch, there are perhaps 17 different kind of evergreen, each with its own subtle differences of scent.

2 change points, 2 more needed to reach level 4.

Curiosity has increased to 3!

You succeeded in a Curiosity challenge!

2 change points, 1 more needed to reach level 3.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

The Garden District

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

You follow your eyes and nose to the intense beauty (and sometimes danger) of the Garden District.

The StoneFire Forest

Luck

Watch for the fall of a card.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


The Garden District

Luck

Watch for the fall of a card.

Will you create gardens yourself one day?

You exert yourself climbing the long slopes to the Garden District, losing yourself amid the exquisite and extensive gardens there. After hours of walking, you take a small siesta in a park near Temple Lake, the smell of roses and wisteria curling around you.

While gardens of all kinds and size (not to mention wild and escaped plants) are everywhere in Jangle, this District is known for having larger gardens open to the public.

You were fortunate!

0 change points, 5 more needed to reach level 5.

Passion has not changed from 4 because it's higher than 3.

You are learning about plants and gardens

You now have an Inclination to Garden.

2 change points, 1 more needed to reach level 3.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Hold onto your hat!

A very modest challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

A very modest challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

A modest challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Time for a mug of something

At Home Today

Home's supposed to be familiar. Time to reacquaint yourself with it. <br />[Choices on cards may change as you do.]

Earn Secrets, Oddments, stamped coins. Also a bit about yourself.

You have no trouble making it home, today. Perhaps you will have a mug of tea or poke about your half-remembered belongings while the wind passes.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A memento

A stack of papers

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

At Home Today

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Home's supposed to be familiar. Time to reacquaint yourself with it.
Choices on cards may change as you do.

Maybe you can find a reason for an Echo of Ghosts in this pack of notes?

You found a letter. Oh.
It's from that cousin.

You were unlucky. Better luck next time...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Hold onto your hat!

A very modest challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

A very modest challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

A modest challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Excellent design

Fly a kite

A very modest challenge

It doesn't take you long: a little paper, a little string, some light wood, some glue, and a twist of fabric. You have a new kite, and, in a fit of luck, a fellow Featherkin kite-flyer shows you a fantastic park ideal for flying kites on a day like today.

2 change points, 3 more needed to reach level 5.

Passion is increasing...

You succeeded in a Passion challenge! (Simple challenges mean you don't learn so much.)

1 change point, 3 more needed to reach level 4.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Alleyways

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Sometimes, it's best to take the lesser-known ways.

Choices on cards may change as you do. So may consequences.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Mossy, yet direct

You slip along a moss-draped alleyway running between the Waterfront and the Canal District. It opens into a wide stone slipway.

Angled stairs

Nothing can compare to the statuary where the Gods Dream, high on the hill between Stonefire Forest and the North Quarries. A masterfully carved (and pleasingly timeworn) stairway takes you up there.

Subtle viewpoints

You spend some time poking about the myriad sheltered nooks and examining quiet benches near your home. Who knew there were so many!


The statuary where the Gods Dream

Reaching a small park with a great view of the City, you run into a Featherkin friend — you recognize her, to your relief.

You spend a merry hour among the fantastically shaped sculptures here, while discussing the shenanigans of the Artisan's Guild in their bid to outvote the Merchant's Council.

You've gained 1 x Stories of the People: Featherkin (new total 4).


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

The StoneFire Forest

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


A brief dip

Akkakin Reservoir

Luck

Watch for the fall of a card.

Akkakin Reservoir is one of the few places that is comfortable and safe to swim...somewhat, anyway. It does empty into the aqueducts of the City, however, so you do sometimes wonder about the drinking water. Still, it's a big reservoir. And the swimming is wonderful.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A faint echo of sound?

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


Laughter and motion

Dancing, balancing, and a crowd of friends and family in a glorious, flower-filled meadow. No faces are visible in your mind.

Your heart swells suddenly with a sense of loss. Were those Furfolk? Where did they go? Did that happen or is just your imagination?

1 change point, 4 more needed to reach level 5.

0 change points, 4 more needed to reach level 4.

Discovering your Way: An Explorer? has increased to 3!


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Alleyways

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Sometimes, it's best to take the lesser-known ways.

Choices on cards may change as you do. So may consequences.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Mossy, yet direct

You slip along a moss-draped alleyway running between the Waterfront and the Canal District. It opens into a wide stone slipway.

Angled stairs

Nothing can compare to the statuary where the Gods Dream, high on the hill between Stonefire Forest and the North Quarries. A masterfully carved (and pleasingly timeworn) stairway takes you up there.

Subtle viewpoints

You spend some time poking about the myriad sheltered nooks and examining quiet benches near your home. Who knew there were so many!


The oddest things are found near the water

Despite the cool damp, a Dryskin woman is tending a small barge.  She gives you a look, a polite nod, and points to a nearby ledge, where a young monk is sitting Stone. You both respect his silence.

You've gained 1 x Stories of the People: Dryskins (new total 4).


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

The StoneFire Forest

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


Strange news

The newspapers are known less for stories than for opinions and terrible cartoons. There's information to be gleaned, regardless.

The Artisans Council is under pressure from the Merchants Guild—-hardly a surprise. Several Dryskins are trying to break away from the Guild of Fisherman. An eccentric Featherkin is trying to get permission for rope bridges in the Canals District.

And tucked in a book is a small etching of a Furfolk woman. She looks familiar, maybe even a bit like you.

Stories of the People: Dryskins has not changed from 4 because it's higher than 2.

Stories of the People: Featherkin has not changed from 4 because it's higher than 2.

2 change points, 2 more needed to reach level 4.

Discovering your Way: A Maker? is increasing...