a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Aha!

A stack of papers

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

At Home Today

Beginnings: Stranger in a Familiar Place

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Home's supposed to be familiar. Time to reacquaint yourself with it.
Choices on cards may change as you do.

Earn Secrets, Oddments, stamped coins. Also a bit about yourself.

Maybe you can find a reason for an Echo of Ghosts in this pack of notes?

You find a green scrap of paper with an herbal scent. There are a few words legible still.

You were fortunate!

You've gained 1 x Secrets (new total 6).


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Tale of the Ghost Chimes The Echo of Forgotten Notes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Tale of the Ghost Chimes: The Echo of Forgotten Notes

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Your Way in the Garden

Unlocked with a stranger 2 - you have 2; Unlocked when The Way is:

the way is open (you have this)

People of a Future Past

Unlocked with a stranger 2 - you have 2; Unlocked when Tribe is:

Some parts of your past can neither be remembered nor forgotten...

Rewriting It All

This Card will either RESET all your qualities or DELETE your character...

Always

Always

Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after an Echo of Ghosts...

The Neighbors

Perhaps your neighbors know something about you...


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


At Home Today

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Home's supposed to be familiar. Time to reacquaint yourself with it.
Choices on cards may change as you do.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A stack of papers

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

Maybe you can find a reason for an Echo of Ghosts in this pack of notes?

An old chest

Luck

Watch for the fall of a card.

Old and warmly polished, you think it was your grandfather's. Maybe.

Clear away cobwebs

Luck

Watch for the fall of a card.

Sweep up. Perhaps you'll find some clues?


Whfft!

An old chest

Luck

Watch for the fall of a card.

Nothing here but a moth and an old sweater, apparently.

You were unlucky. Better luck next time...


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sartorial Dreams

Off to the shops today.
It's high time to update your wardrobe. Perhaps something in an ivy-pattern, or delicately touched with floral borders, or merely astonishingly useful.

Choices on cards may change as you do.

[make one sim for elsewhere, other gear] TRIBE card. // All basic + post-Tribe passion. But

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

No time to shop!

You've got much better things to do today than sell or shop.


Getting back to your business, then

You head off in other directions.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


At Home Today

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Home's supposed to be familiar. Time to reacquaint yourself with it.
Choices on cards may change as you do.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A stack of papers

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

Maybe you can find a reason for an Echo of Ghosts in this pack of notes?

An old chest

Luck

Watch for the fall of a card.

Old and warmly polished, you think it was your grandfather's. Maybe.

Clear away cobwebs

Luck

Watch for the fall of a card.

Sweep up. Perhaps you'll find some clues?


Whfft!

An old chest

Luck

Watch for the fall of a card.

Nothing here but a moth and an old sweater, apparently.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

WAY card w Hints of Stories. // Be sure After beginnings can find Ghost and Egg starting points.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


The texture of trees

In your mind you lay your hand on the branch of a tree. The rough curve awakens in you a memory of someone's wind-leathered arms, warmed by the sun. Why are you thinking of a Dryskin?

2 change points, 3 more needed to reach level 5.

Discovering your Way: A Maker? has not changed from 4 because it's higher than 2.

3 change points, 3 more needed to reach level 6.

Curiosity has not changed from 5 because it's higher than 3.

Stories of the People: Dryskins has not changed from 4 because it's higher than 2.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

WAY & quirks, plus BASIC (Affinity for Water, Inclination to Garden, Sense of Direction) or more Stories of the People

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


Strange news

The newspapers are known less for stories than for opinions and terrible cartoons. There's information to be gleaned, regardless.

The Artisans Council is under pressure from the Merchants Guild—-hardly a surprise. Several Dryskins are trying to break away from the Guild of Fisherman. An eccentric Featherkin is trying to get permission for rope bridges in the Canals District.

And tucked in a book is a small etching of a Furfolk woman. She looks familiar, maybe even a bit like you.

Stories of the People: Featherkin has not changed from 4 because it's higher than 2.

Stories of the People: Furfolk has not changed from 5 because it's higher than 2.

2 change points, 3 more needed to reach level 5.

Discovering your Way: A Maker? has not changed from 4 because it's higher than 3.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

// Based on Fort Cur Pass but earns various Stories or Ways at random //

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Time for a mug of something

At Home Today

Home's supposed to be familiar. Time to reacquaint yourself with it. <br />[Choices on cards may change as you do.]

You have no trouble making it home, today. Perhaps you will have a mug of tea or poke about your half-remembered belongings while the wind passes.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Aha!

Clear away cobwebs

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

At Home Today

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Home's supposed to be familiar. Time to reacquaint yourself with it.
Choices on cards may change as you do.

Sweep up. Perhaps you'll find some clues?

In the pocket of a intriguingly stained shirt, you find a small pouch of Coins. Handy, that!

You were fortunate!

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

You've gained 5 x Stamped Coins (new total 17).


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


A Blustery Day

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Time for a mug of something

At Home Today

Home's supposed to be familiar. Time to reacquaint yourself with it. <br />[Choices on cards may change as you do.]

You have no trouble making it home, today. Perhaps you will have a mug of tea or poke about your half-remembered belongings while the wind passes.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

Hats and scarves may decorate, protect...or conceal.

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Things you might be able to spend, share, or trade.

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Laughter and the watery flow of motion

Other people?

Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

You have a sudden sense of others' presence. Who? Where? Here? When?

Dancing, balancing, splashing, a crowd by streams and small bridges? No... small waterways built of stone.

No faces are visible in your mind. Your heart swells suddenly with a sense of loss. Were those Furfolk? Where did they go? Did that happen or is it just your imagination?

1 change point, 6 more needed to reach level 7.

Fortitude has not changed from 6 because it's higher than 3.

1 change point, 4 more needed to reach level 5.

Discovering your Way: An Explorer? has not changed from 4 because it's higher than 2.

Absence of Memory has not changed from 3 because it's lower than 4.


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


fare well!

A whole new path

Rewriting It All

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Character Redo Options  // Double Check All Quality Removals.

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


a Suitable Wardrobe

Things one might put on.

A Vest of Many Pockets

A practical vest. You can carry much ... or hide much.

Headwear

A Most Excellent Hat

Perfect for certain occasions

for Your Hands

Elegant Gloves

THE word in haute couture. Also useful for shadowy dealings. One must be prepared.

Spendables

Secrets

Sssh. Save this until you need it.

Oddments

Oddments can be used as Trade Items or as Bribes. Some are merely fun to collect.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Inclination to Garden

You are learning about plants and gardens

Affinity for Water

You are comfortable in and around the water.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Enemies and Rivals

Is someone working against you?

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Light on the City

Face the day, anyway ...

The Dawn

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

Hats and scarves may decorate, protect...or conceal.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

It is now the Season of Sun.

Things you might be able to spend, share, or trade.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Appears after DAWN, before anything else.

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


There is an odd glow about your skin!

Do you look as weird as you feel?

Are you being Ghosted? You seem to recall hearing this affects memory. But who would want you Faded? Did you do it to yourself? Who else would? And why?

An occurrence! Your 'Tendrils of the Past' Quality is now an Echo of Ghosts!

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Discovering your Way: A Changer?.

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Sartorial Dreams

Off to the shops today.
It's high time to update your wardrobe. Perhaps something in an ivy-pattern, or delicately touched with floral borders, or merely astonishingly useful.

Choices on cards may change as you do.

No time to shop!

You've got much better things to do today than sell or shop.

Flamboyance

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

It's something bright and fancy that you seek today.

            1
            You need Passion 1

            1
            Unlocked with Passion 1

Subtle

Luck

Watch for the fall of a card.

You are in the mood to find something practical and un-ostentatious.

            1
            You need Curiosity 1

            1
            Unlocked with Curiosity 1

Most suitable.

Luck

Watch for the fall of a card.

Something one might wear on a variety of occasions—one never knows what might turn up. A hat? A coat?

            1
            You need Fortitude 1

            1
            Unlocked with Fortitude 1


Getting back to your business, then

You head off in other directions.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


Always

Always

Alleyways

Sometimes, it's best to take the lesser-known ways...


The Neighbors

Perhaps your neighbors know something about you. Perhaps you know something about them.

Choices on cards may change as you do.

TRIBE card. // Works toward the TRIBE and Curiosity (mostly), plus some experimental rare default things.

A lady downstairs

She has pleasant sparkly brown eyes. Do you trust her?

A "gentleman" above

Something about his sharp gaze makes you feel like you should avoid him. But why?

The street sweeper

He's an older fellow, stocky, with a strange texture to his skin. But everyone smiles and talks to him when they pass by.

Forget it

Luck

Watch for the fall of a card.

You really didn't want to talk to anyone, after all.


Short relief

Forget it

Luck

Watch for the fall of a card.

You return to your rooms quietly. It seems just as strangely unfamiliar as when you woke. There must be another way, and you are determined to find it.

You were fortunate!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Alleyways

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Sometimes, it's best to take the lesser-known ways.

Choices on cards may change as you do. So may consequences.

Mossy, yet direct

You slip along a moss-draped alleyway running between the Waterfront and the Canal District. It opens into a wide stone slipway.

Angled stairs

Nothing can compare to the statuary where the Gods Dream, high on the hill between Stonefire Forest and the North Quarries. A masterfully carved (and pleasingly timeworn) stairway takes you up there.

Subtle viewpoints

You spend some time poking about the myriad sheltered nooks and examining quiet benches near your home. Who knew there were so many!


A talkative fellow

While you don't find any obvious clues to your injury, you do find a few potentially useful places to watch from ... until you meet up with an avuncular Furfolk ex-glassmaker. He proceeds to tells you five things you never knew about the Furfolk Tribe, three ways to cook flatfish, and explains the four varieties of iris root.

He is about to explain the best route around the Magician's Quarter (as if there were only one—and as if there were really magicians nowadays) when you finally manage to shake him off.

You now have 1 x Stories of the People: Furfolk.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.


Always

Always


Your Way in the Garden

Ah, a morning's ramble. Turning a less familiar corner, you come across a tiny garden, really just a large pot with several different plants creating a harmonious whole. It's slightly decayed, though.

Your Way reflects your character's approach to things. You must have at least one kind of "Discovering Your Way" at level 2 or higher before you can choose your true Way.

You discover your way through choices on Sometimes in the City cards. Curiosity, Passion, and Fortitude are gained with those cards also.

Don't choose too quickly.

Always

A delicate waft of scent

You first notice the fading smell of violets, tempered with ... is that tansy?

            2
            You need Discovering your Way: An Explorer? 2

            2
            You need Curiosity 2

            2
            Unlocked with Discovering your Way: An Explorer? 2

            2
            Unlocked with Curiosity 2

The pot itself

You first notice the artistry of the container, the glazing, the proportions...

            2
            You need Discovering your Way: A Maker? 2

            2
            You need Passion 2

            2
            Unlocked with Discovering your Way: A Maker? 2

            2
            Unlocked with Passion 2

Pluck the blooms

You crush the petals of the violets in your hand, releasing the scent more powerfully.

            2
            You need Discovering your Way: A Changer? 2 (you have 1)

            1
            You need Passion 1

            1
            You need Curiosity 1

            2
            Unlocked with Discovering your Way: A Changer? 2 - you have 1

            1
            Unlocked with Passion 1

            1
            Unlocked with Curiosity 1

Notice everything

A heavy container, its placement in the alley, the plant with the beautiful blooms yet poisonous seeds...

            2
            You need Discovering your Way: A Warrior? 2

            1
            You need Fortitude 1

            1
            You need Passion 1

            2
            Unlocked with Discovering your Way: A Warrior? 2

            1
            Unlocked with Fortitude 1

            1
            Unlocked with Passion 1


Always

Always


People of a Future Past

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but an Echo of Ghosts means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 1)

            2
            You need Fortitude 2

            2
            Unlocked with 2 x Stories of the People: Furfolk  - you have 1

            2
            Unlocked with Fortitude 2

Space to see

People of a Future Past

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 0)

            2
            You need Curiosity 2

            2
            Unlocked with 2 x Stories of the People: Featherkin

            2
            Unlocked with Curiosity 2

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.


The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ewwww.

You make it to a basin just in time.
Something you ate or drank made you very, very, ill.
Were you poisoned? Did you do it yourself? Did someone do it to you? And why?

An occurrence! Your 'Tendrils of the Past' Quality is now a Spot of Poison!

A twist in your tale! You are now Discovering your Way: An Explorer?.

A twist in your tale! You are now Discovering your Way: A Maker?.

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Hints of Memory

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

A faint echo of sound?

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


Not quite the wind

It was just birds down the street, but as they chirp among themselves, the memory of soft wind chimes in an arbor comes clear to you. The clink and ring... is there a pattern to the sound? A phrase comes to mind: <em>"Ghost Chimes."</em>

You've gained a new quality: Fortitude at 1.

A twist in your tale! You are now Discovering your Way: A Warrior?.

You have heard an Echo of the Ghost Chimes ... somewhere.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?


Always

Always

An Evening in the Travelers' Quarter

You take yourself off to a pub for the evening...


An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

A very chancy challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.

            0
            You need Fortitude 0 (you have 1)

            0
            Unlocked with Fortitude 0 - you have 1


Self-appointed hero

You're good, but not quite as good as you'd hoped. The cad objects to your interference. You manage to ...help... him make a quick exit, but at a small cost.

1 change point, 1 more needed to reach level 2.

Discovering your Way: A Warrior? is increasing...

You've gained a new quality: Passion at 1.

Ow. You are injured.

Fortitude is increasing...


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Always

Always


Out and About in Jangle

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

The Garden District

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

You follow your eyes and nose to the intense beauty (and sometimes danger) of the Garden District.

The StoneFire Forest

Luck

Watch for the fall of a card.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


An excellent mind for mazes

The StoneFire Forest

Luck

Watch for the fall of a card.

The StoneFire Forest is a strange, dry place. Corridors of rockface, dry lichens, unexpected echoes. As you climb, the air and the rocks both warm dramatically. Birds and lizards call from ledges far above you, and the shadows are sharp. Some people might get lost in this maze, but not you.

You were fortunate!

You now have a Sense of Direction.

Discovering your Way: An Explorer? is increasing...

You've gained a new quality: Curiosity at 1.