a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Sense of Direction

You have a good sense of where you are in the City.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Your Way in the Garden

Unlocked with a stranger 2 - you have 2; Unlocked when The Way is:

the way is open (you have this)

People of a Future Past

Unlocked with a stranger 2 - you have 2; Unlocked when Tribe is:

Some parts of your past can neither be remembered nor forgotten...

Rewriting It All

This Card will either RESET all your qualities or DELETE your character...

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Tale of the Ghost Chimes

Tale of the Ghost Chimes The Echo of Forgotten Notes

Tale of the Ghost Chimes: The Echo of Forgotten Notes


Trolleys Across Town

Beginnings: Stranger in a Familiar Place

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

The trolleys today seem especially crowded.
Nevertheless, the empty bits of your memory crave answers. How will you explore today?

Occasionally something unexpected may occur.

Too many people

A tough challenge

Don't ride after all; this is a fine opportunity to strengthen yourself.

Climb—or squeeze—aboard anyway.

A tough challenge

You certainly aren't going to let a thing like no room inside keep you from seeking more clues about yourself.

Try a different route.

A tough challenge

This is a perfect time to try a trolley car you've never (well, as far as you don't recall, never) ridden. Even if you don't know where you will end up!


Er... Wow?

Climb—or squeeze—aboard anyway.

A very chancy challenge

That was ... exciting. You had forgotten that this route wound so...dramatically... between all the extra statuary and fountains and memorials in the Palace District. Perhaps you'll try this again when you don't have such a full stomach.

0 change points, 3 more needed to reach level 3.

Passion has increased to 2!

Passion 1 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Sense of Direction

You have a good sense of where you are in the City.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always

The Neighbors

Perhaps your neighbors know something about you...


Perhaps your neighbors know something about you. Perhaps you know something about them.

Choices on cards may change as you do.

TRIBE card. // Works toward the TRIBE and Curiosity (mostly), plus some experimental rare default things.

A lady downstairs

She has pleasant sparkly brown eyes. Do you trust her?

A "gentleman" above

Something about his sharp gaze makes you feel like you should avoid him. But why?

The street sweeper

He's an older fellow, stocky, with a strange texture to his skin. But everyone smiles and talks to him when they pass by.

Forget it

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

You really didn't want to talk to anyone, after all.


An indirect gaze

He does have a tendency to perch on his balcony railing. Is he looking for someone? Something?

Featherkin like light, space, and color. They give great parties, and some have keen insight.

You now have 1 x Stories of the People: Featherkin.

1 change point, 1 more needed to reach level 2.

Curiosity is increasing...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Sense of Direction

You have a good sense of where you are in the City.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

WAY card w Hints of Stories. // Be sure After beginnings can find Ghost and Egg starting points.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


An obsession with eggs

The curve of that window, the shape of that fallen cloth, the speckled pattern on that leaf: everything suggests eggs to you. But why?  Maybe you should seek some actual eggs. Or just one special egg.

Curiosity has increased to 2!

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Discovering your Way: A Changer?.

You've gained 1 x Stories of the People: Featherkin (new total 2).

You keep thinking about eggs. Maybe just one egg. You are obsessed with eggs.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Sense of Direction

You have a good sense of where you are in the City.

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


People of a Future Past

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Spot of Poison means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 2)

            2
            You need Curiosity 2 (you have 2)

            2
            Unlocked with 2 x Stories of the People: Featherkin  - you have 2

            2
            Unlocked with Curiosity 2 - you have 2

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 0)

            2
            You need Fortitude 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Furfolk

            2
            Unlocked with Fortitude 2 - you have 1

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2 (you have 2)

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2 - you have 2


from the lines of Featherkin

You fold your Stories of the People away in your notes for now.
You know yourself: alert, occasionally very talkative, and fond of bright colors. Yet you know how to blend in—in a crowd or other surroundings.

When you have realized your Way, learned your Tribe, and explored the City a little, you will have completed the Stranger in a Familiar Place storyline, and may move on to further adventures.

You are of the Featherkin, sharp-minded and prone to meddling. A bit of show never hurt.

2 change points, 1 more needed to reach level 3.

Curiosity is increasing...

Tall tales, tangents, and some curious thoughts

Some things are rather noteworthy.


Notables

Tall tales, tangents, and some curious thoughts

a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Sense of Direction

You have a good sense of where you are in the City.

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Tribe

Where did the tribes come from?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Your Way in the Garden

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Ah, a morning's ramble. Turning a less familiar corner, you come across a tiny garden, really just a large pot with several different plants creating a harmonious whole. It's slightly decayed, though.

Your Way reflects your character's approach to things. You must have at least one kind of "Discovering Your Way" at level 2 or higher before you can choose your true Way.

You discover your way through choices on Sometimes in the City cards. Curiosity, Passion, and Fortitude are gained with those cards also.

Don't choose too quickly.

Always

A delicate waft of scent

You first notice the fading smell of violets, tempered with ... is that tansy?

            2
            You need Discovering your Way: An Explorer? 2 (you have 1)

            2
            You need Curiosity 2 (you have 2)

            2
            Unlocked with Discovering your Way: An Explorer? 2 - you have 1

            2
            Unlocked with Curiosity 2 - you have 2

The pot itself

You first notice the artistry of the container, the glazing, the proportions...

            2
            You need Discovering your Way: A Maker? 2 (you have 1)

            2
            You need Passion 2 (you have 2)

            2
            Unlocked with Discovering your Way: A Maker? 2 - you have 1

            2
            Unlocked with Passion 2 - you have 2

Pluck the blooms

You crush the petals of the violets in your hand, releasing the scent more powerfully.

            2
            You need Discovering your Way: A Changer? 2 (you have 1)

            1
            You need Passion 1 (you have 2)

            1
            You need Curiosity 1 (you have 2)

            2
            Unlocked with Discovering your Way: A Changer? 2 - you have 1

            1
            Unlocked with Passion 1 - you have 2

            1
            Unlocked with Curiosity 1 - you have 2

Notice everything

A heavy container, its placement in the alley, the plant with the beautiful blooms yet poisonous seeds...

            2
            You need Discovering your Way: A Warrior? 2 (you have 1)

            1
            You need Fortitude 1 (you have 1)

            1
            You need Passion 1 (you have 2)

            2
            Unlocked with Discovering your Way: A Warrior? 2 - you have 1

            1
            Unlocked with Fortitude 1 - you have 1

            1
            Unlocked with Passion 1 - you have 2


Always

Always


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Character Redo Options  // Double Check All Quality Removals.

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


Notables

Tall tales, tangents, and some curious thoughts

Stories of the People: Featherkin

Featherkin like light, space, and color. They give great parties, and some have keen insight.

a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Sense of Direction

You have a good sense of where you are in the City.

Obsession with Eggs

You keep thinking about eggs. Maybe just one egg.

Tribe

Where did the tribes come from?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Tale of the Ghost Chimes

Did Ghosts create these chimes? Do they call Ghosts? Are the the songs of Ghosts?


The Dawn

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

It is now the Season of Sun.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Appears after DAWN, before anything else.

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

An occurrence! Your 'Tendrils of the Past' Quality is now a Thunk on the Noggin!

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Discovering your Way: A Warrior?.

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

Tendrils of the Past a Thunk on the Noggin

What caused your memory loss? Or who?

Tendrils of the Past: a Thunk on the Noggin

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.